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Don't know where to start? I recommend checking out WhisSis, or maybe you want to check out my hobbies first? Click on my photo!
There you can find out more about me.

Matthew Klijnstra

XR Developer & Code Enthusiast

An 18 year old student developer from the Netherlands with a passion for immersiveness. I enjoy creating unique and interactive experiences, and I'm always looking for new challenges to tackle. Want to see more about me? Click on the image to go to my extended about page or check out my work below!

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Selected Projects

WhisSis

WhisSis

Space scavangers worst nightmare.A spacelab that you ventured uppon, only to find out that you are not alone. On entering the faccility, the airlock breaks down and going back is not an option. NO forced to go deeper into the facility, to fix the airlock, you'll have to face the horrors that await you

Unity C# XR Interaction Toolkit
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Floors VR

Floors VR

VR thriller with an added feuture of a haptic suit to enhance the experience. You'll know when a monster is near you.

Unity C# XR Interaction Toolkit B-Haptics
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AltEgo

AltEgo

A VR experience where you play as a girl who has a fear of not being good enough. This 5 minute gameshow is a dream of hers, in wich she has to face her fears to win. The gameshow is programmed to not be able to fail, yett let's you think you are failing. Eventualy it will all become clear that she is in control, and that the stress on her is all in her own head.

Unreal Engine Blueprints Motion Capture
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Little Jumper

Little Jumper

Jump into the shoes of a little jumper and explore the world of the floating lands. A small platformer game built to work with multiple platforms.

Unity C# New Input System
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Kuru Kuru

Kuru Kuru

Kuru Kuru is a fast-paced, top-down, arcade-style game where players control a spinning top. The goal is to complete the level while avoiding obstacles. The game features a unique "spin" mechanic that is always on, and can't be turned off. This makes the game challenging and fun.

Unity C# First project ever
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Dungeon Shooter 2D

Dungeon Shooter 2D

Dungeon Shooter 2D is my first itteration of a dungeon crawler game. It started with the idea to make a realistic gun gameplay and now turend in to a big idea with elemental powers and more.

Unity C# New Input System Multi Platform
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Coastal Cookout

Coastal Cookout

Coastal Cookout is a single player version of the popular game "Cookout". The theming is set in a coastal environment with a focus on seafood. It features Pirate's and other sea creatures for customers and a variety of seafood to cook.

Unity C# XR Interaction Toolkit
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VR-Recording Toolkit

VR-Recording Toolkit

VR-Recording Toolkit is a tool that allows you to record your VR movements, and replay them in a virtual environment. This was a special project where the gaol was to give researchers a tool to record and analyze VR movements.

Unity C# XR Interaction Toolkit
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SplitClash

SplitClash

SplitClash is a 2D arena fighting game where players can use different characters with unique abilities to fight each other. The game is based off of the game "Clash Royale" but with a design feature of a table touch screen.

Unity C# New Input System Local Multiplayer Table touch screen
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SecondSight

SecondSight

In Second Sight you discover how color perception affects your gameplay. The game takes place between the real world and the virtual world of the Others. These creatures do not have perception of color, and want to learn it trough your eyes. The focus lay's on the diffrence between Blue and Green, in this experience you will together with 3 other people make choices about what color is shown on the Screen at that time. The others will then study your actions and discusions ass the colors get increalingly more difficult to indentify.

Unity C# XR Interaction Toolkit Meta Passthrough Meta Oclusion Local Multiplayer hosting
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Technical Arsenal

Code

C# C++ JavaScript HTML CSS Unreal Blueprints

Engines / Frameworks

Unity Unreal Engine RayLib

Extras

English Dutch Swedish (Learning) Morse Code (Learning)

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